Tuesday, August 5, 2008

Siren: New Translation Impressions

My taste in games is well known through out our 4Player Podcast community. I am the guy who likes F***ed up S***. Some of my favorite games of all time include Silent Hill, Resident Evil, and other survival horror titles that share similar levels of the macabre. About a year ago, I got my first glimpse of a remake of Sony's first party survival horror game, Siren, and I was instantly intrigued. The story surrounded a cursed Japanese village that was inhabited by the terrifying Shibito, zombie like creatures that practiced human sacrifice. The game introduced an interesting game mechanic known as sight jacking which gave the player the ability to see the world through the eyes of different enemies. By holding a button and moving the joystick in different directions, the player could determine the location and movement patterns of enemies by seeing through their eyes. This completely re-imagined version of Siren shares the same concept and the same unique game play mechanic but is clearly a much more detailed, polished game. Check out this video of our first night of playing the game to get a good idea of the overall feel of the game.
The first thing you will notice is that the game is incredibly dark. When your flashlight is turned off, it is next to impossible to see anything. This can be both a good thing and a bad thing because it really helps create a tense atmosphere but also makes navigating the levels more complicated that it should be. The game is separated into 13 chapters and has the player switching between several different characters with different abilities and game play styles. Some characters are more fun to play as than others due to their ability to fight and pull off stealth kills. However, other characters such as Bella, the little girl, are all about being sneaky and getting by on stealth alone. This keeps game play from getting too repetitive and makes it harder to predict what is going to happen next. Allow me to also quickly say that the graphics in the game are very impressive. The game has a fantastic lighting system and excellent character and environmental animations that could make this game one of the best looking games on the system.Combat is also surprisingly fun despite its lack of depth. You basically can opt for a normal strength attack by pressing square or a stronger but slower attack using R1. It may sound very shallow but fights are satisfying none the less thanks good animation and ridiculous levels of blood spatter. By pressing the O button, characters can crouch and sneak behind unsuspecting enemies. If timed just right, you can perform a stealth of environmental kill depending on where the enemy is located or what weapon you have in your hand at the time. I also have to commend the game for its weapon variety, their are over 50 weapons scattered throughout the environments that all have their own speed, strength, and stealth kills which adds a few layers of depth to the combat. Last but not least, the sight jacking mechanic has been improved on as well. In the original title, sight jacking took up the entire screen and then forced you to stop sight jacking before you could move. In this new Siren, sight jacking splits the screen in half and allows you to view the enemies vision on the right while still allowing you to control your character on the left side. This makes it easier to coordinate your moves while still having an eye on where the enemy actually is. Overall, the game is an incredible improvement over the original game in just about every department and is proving to be one of the best survival horror games I have played in the past few years.

-Nick

9 comments:

randy said...

thanks for the impressions

i may pick this game up

Mesa said...

This game looks great and is entertaining to watch.

I'm still a little annoyed by the episodes; they really break the flow.

Chance Williams said...

It did look very scary and fun. I still haven't picked up the first siren, but i now want both.

Unknown said...

I like the episodes as it makes it more like a TV show.

I tried watching you guys play this in the dark but when that cop came crashing through the wall I had to turn the lights back on xD

~Scoopula

Anonymous said...

Well, there's one thing I dislike about survival horror games, and that is the darkness. I understand it is used to create a sense of tension and some of it is ok, but when you can't see two feet in front of your face WITH THE FLASHLIGHT ON, I think that's overdoing it a bit. But other than that little discretion, I like the game overall. I'm glad you're broadcasting it, Nick. I usually play survival horrors with friends and no one is around right now, so I haven't gotten around to playing them. =P

eagleeyes8816 said...

Oh my god.

Me watching you play that game makes me want to get it.

This made me jump a few times when you played it.

Anonymous said...

Nice impressions i would pick this game up if i had a PS3 and it was awesome watching you play it and now im pumped for Fatal Frame 4!

Unknown said...

Here's the thing I don't like about this game: It's way too easy to just knife/club down the shibuto. You sort of stop playing it as a survival horror game, and start playing it as a action game, which sucks. It is a ton of fun, defiantly a buy for all of you either survival horror or siren fans, but just as MGS4 went from an awesome stealth game to an average third person shooter, this goes from a survival horror to an action game.

thecosmicfly said...

Good to see that you enjoyed Siren so far Nick. To be honest, I didn't have much faith in this game making an impression on many people, but after seeing you play through the begining of the game it's changed my thoughts about it.

It certainly has improved on everything from the first game, from the gameplay and graphics right down to the voice acting. Missions don't seem that tedious anymore either. Its one of the best looking horror games this generation so far in my opinion. I also have to give a nod to how the levels are set up and the episode progression of the game. It feels very much like playing a TV show in the same vain as Lost, which seems perfect considering Siren:NT/BC's wide cast of characters.

My one real complaint is that there isnt much character development or any 'slow down and tell me wtf is going on' scenes so far. I'm a bit lost on whats happening. But after seeing tonights playthrough and amazing twists (Especially the level with Bella. OMG), things might pick up from now. I certainly can't wait to see you and/or Brad play through the next episodes.