Tuesday, September 9, 2008

Blowing S*** Up in Zero Gravity


Hopefully, you just watched the developer diary from EA's Redwood Shores development team. The video obviously discussed a very interesting aspect of their upcoming game, Dead Space; the ability to use zero gravity to solve puzzles and shift the advantage in battle. While the diary is rather short, it does hint at some cool possibilities. I no longer look at this game as a simple third person survival horror because the zero gravity aspect of the game may lead to some interesting situations in which you will be forced to walk on ceilings and make long jumps in order to escape your opposition or put yourself into a better situation. This coupled with the strategic dismemberment mechanic seems interesting and will hopefully prevent this game from being labeled another Resident Evil clone. The possibilities in terms of puzzle solving also adds an extra layer of depth to an already interesting formula.

On top of all these cool features, I must say that the game simply looks great. While it may not be the most amazing looking games technically, the basic art direction is definitely worth mentioning. Having gotten my hands on one of the pre-order art books today, I had a chance to look through some of the games character, environmental, and monster concept art. Color me impressed, this game has such an incredible look and atmosphere to it. I can't wait to see the final product come together in order to get an in depth look at how its visual style interacts with the games audio. Hearing the developers talk about the silence in space and the muffled sound really gets me excited. If EA can pull it off, this game could have one of the most memorable atmospheres this year. That's a big statement when you stop to consider the other huge games this fall such as Fallout and Mirror's Edge.


I have been both excited and incredibly skeptical of Dead Space since its announcement but every time this game is mentioned in the media or on other podcasts (opinions whom I truly value), they have nothing but good things to say. Is it possible that EA is developing a good horror franchise? Is it possible that EA is actually succeeding where so many others have tried and failed? Look at all of the relatively good attempts to create a new series in a genre dominated by the Resident Evils and Silent Hills. Obscure, Kuon, Alone in the Dark, Siren, Clock Tower; all of these games tried valiantly to become the next big horror game but none seemed to stick. While some of these games inspired sequels or were well received despite poor sales, none of them really got the attention they might have deserved. Despite my optimism, I can already see the less than inspirational 65% aggregate score on gamerankings. Only time will tell. October can't come soon enough.

-Nick

6 comments:

eagleeyes8816 said...

You are right Nick, EA might be making a possibly great Survival horror game now, But I still have my doubts about them and their glitch ridden past.

Nice find on the video, the new aspect of Zero grav will make gameplay fun (Even if it is on 20% as they say so in the video).

Anonymous said...

I've been feeling skeptical on Dead Space as well. I'm interested in it as much as the next guy, but...I worry about it, whether it may turn out to be just a rental or not.
Zero Gravity does sounds cool and maybe a little innovative, but I can see the controls becoming an issue.

thecosmicfly said...

tbh, in a year where hugely anticipated AAA titles reign supreme, from the released MGS4 to the upcoming Fallout 3, Dead Space is one of the best titles I've seen that I think has a chance of actually competing with them. I rarely ever pull out the "This game will def. not fail" card (Especially an EA title), but along with a few others I have strong hopes that DS is going to make an impression.

Even if it doesn't do one thing entirely new, be it the gameplay or the setting, it does manage to make one coherent and polish package that imo makes it it's own entity. I'd take old formulas refined than new yet half broken gameplay elements. Besides, when's the last time you saw corpses floating by you? Thats a plus imo. lol

Tchuwib said...

It's true that in some way it's innovatif...but different angle fighting as been done here and there. Just like Prey for example. The big difference is that you gonna get to jump from one floor to the ceiling. It would have been nice to be actually able to float around in the zero G and have some kind of jet pack to push you around. Not outside the ship maybe, but inside it would have been nice.

Anonymous said...

So apparently the game is banned in China, Germany, and Japan?!? I'm keeping a close eye on it but it certainly hasn't reached 'must buy' status for me just yet, anyway.

What system are you guys planning on getting it for? If you don't have either a PS3 or Xbox 360 you should take a look at this Stacker 2 contest going on where you can win the system of your choice. All you have to do to enter is design a 6 Hour Power t-shirt, which is surprisingly easy to do online. Right now there are less than 300 entrants, and there are also weekly prizes to win including Rise of the Argonauts and 6 Hour Power energy shots. Check it out at http://www.brickfish.com/Entertainment/Stacker2?tab=overview

I work with 6HP so if you have any questions about the contest or the drink just let me know. Shoot me an e-mail if you decide to enter too, and I'll be happy to vote for your design. Good luck.

Franklin Keane
www.6hrpower.com
Franklin6hrpower@gmail.com

Anonymous said...

I could see me and my Little brother sitting here playing this all night scared as shit lol

But this game looks Great and Could have a High replay value...its a def buy and not a rent