Wednesday, September 17, 2008

Indie Games, Something Learned From the Austin GDC

For the people who are out there saying Games Are Not Art, fuck you. Nothing personal. I don't know your address. I'm not going to sneak attack you or wait for you after work. But I think you don't know what you're talking about and therefore not able to have an opinion about it.

I'm not out to say that ALL games are art. We all know that you can't lump everything together and have the one size fits all mentality. There are those crapper games just like there are those crapper movies. But to go out and say that Games cannot be an artform. Those people are full of shit.

Here are three games I recently found out about through being an attendee at Austin GDC. I don't want to say anything about the games. I hope that you will download and try each of them. I'll post my thoughts about them under the comments section so you can read about why I decided to post about these. They are all very simple games.

Gravitation [Jason Rohrer] - [download]

Passage [Jason Rohrer] - [download]

Execution [Jesse Venbrux] - [download]


Thanks,
David

9 comments:

Mr_Faraday said...

Whoa that Execution game is trippy. The other two though wouldnt work.

tyler said...

i played gravitation, really cool and different :D
and i agree with you.. people still think games are just kid's toys. they aren't really accepted as a form of entertainment like movies are..

randy said...
This comment has been removed by the author.
randy said...

I enjoyed gravitation and passage very much
Passage actually immersed me into the game with the music

Tchuwib said...

Video game is art in so many way. I find it more artistic then movie because you actually take part of the action.

DavetheZombie said...

I agree, video games are, indeed, art. It's amazing to see how far games have becoming from a bunch of pixels to such carefully graphically designed games, treated they way it has always been, an art form.

Anonymous said...

I have the perfect example of "art-game." Two, actually. Braid and Okami. 'Nuff said.

Corvus said...

This does make me wonder if Indie games nowadays can only garner some attention by being "artistic". Personally I enjoy any amount of creativity as long as it isn't gamebreaking. Just seems Indy games really have to go above and beyond the "artsy" bar to succeed. Not saying that's a bad thing. Just my two cents.

Anonymous said...

i don get execution