Wednesday, November 26, 2008

Ocarina of Time vs Twilight Princess

I'm trying to stay out of this argument as much as possible. I'd just like to weigh in my thoughts.

First off, Ocarina is a more important game. Hands down. It was the first translation of a Zelda game to a 3-d environment. Regardless of how they did, whether or not their could have been a better targeting system or jump button, they created a successful implementation that captured the spirit and gameplay of the series. That is why the game is important.

Does important translate to better? That's a little hard to say and also a little hard to justify. Lord Damios made a good point about technology getting better and made a comparison between a Wright Brother's Plane and a Boeing-747. One could not be made if not preceded by the other. I think that's the way we should look at Ocarina.

As far as Twilight Princess, I think it's a great game as well. The problem I have with Twilight Princess is with the lack of advancements in the series. It resembles too much of the Zelda formula. I've gotten tired of Epona. You're still meeting Gorons in the mountain regions. Zora's in the water regions. Ganon is always the main villain. And the lack of voiceacting really made the game feel like something was missing. Rewatching the clip Brad posted and then having sound effects and text while Ganondorf was talking, that's just subpar. There were changes up but I think they were too minor to actually play a part in the final decision.

The Zelda franchise is at a point where changes need to be made. Something needs to reinvented to breathe new life into the series. I think the worry here is that too much change will be made and the fans will scream bloody murder. Which of course is why my favorite 3-d Zelda is the Windwaker. But I won't go into that on this post.

We can't change the past. Games have been released. People have played them and made their opinions as so. Through the Zelda Marathon, I did come to rediscover why I did enjoy the Ocarina of Time. I think that was important for me looking towards the future of Zelda games. Again I think we're at a turning point. The next Zelda game in will ultimately decide the fate of the series. Will it try to relive all those warm memories again or will it try break them down and try to create new ones? The jump to 3-d was a piece of pie compared to the next move Nintendo is going to make and I think our efforts would be better focused on how to make the next Zelda game a masterpiece rather than focusing on which past masterpieces are more so.

Thanks,
David

My first suggestion, this guy in the next Zelda game.

6 comments:

Anonymous said...

Oh god, Brad would go batshit if Bongo Bongo was in the next Zelda. And the fact that Windwaker is your favorite 3-D Zelda, sir you are awesome.

Quater said...

Dammit David, it was ME that made the point about the Boeing 747 and the model T Ford, the other guy was just responding. Credit where credit's due, dude. :P

Quater said...

Also, voice acting in Zelda? Absolutely not. No way in hell will that ever work. The whole style and feel of Zelda is that it has a kind of storybook aesthetic about it - most of the Zelda games even start off with a kind of "once upon a time" mythological feel about them. The whole point is that it's like you're reading and story and it's coming to life, like Neverending Story or something. Can you imagine Wind Waker with squeaky annoying little anime voices? That would be SO lame.

I do agree with you about Nintendo needing to make some kind of huge departure for the next game in the series. Twilight Princess is the pinnacle of the current formula, there's nowhere else to go with it and there needs to be some kind of enormous gameplay change. Just changing the setting to being in space, or changing the main character or something, is not enough because it would just be a cosmetic difference. There needs to be some kind of basic, drastic shift in gameplay mechanics to make it completely fresh again.

Nick said...

Sorry Quater but voice acting is a step that Zelda needs to at least attempt before they rule it out completely. Remember, they didn't have the technology to do it with Ocarina of Time and every subsequent Zelda since then, with the exception of Wind Waker maybe, has felt a little redundant. We live in an age now when hearing dialogue is preferred over reading it. It should at least be attempted or tested to see how it feels.

Cornbane said...

I see OoT as the base to build on for 3D Zelda's. Sure it's a legendary game now but I just can't have as much fun playing it anymore unless you do race with your buddies. I did that too and it was really, really fun. I still sometimes play it, though it doesn't hold my interest very long.

Majora's Mask had a darker storyline and the side objectives were intriguing. Collecting all the masks, Goron race, Zora hooping, etc. It was just a really good style for me. I still play it.

Wind Waker was really cool when it came out. I really liked the cartoon style and it added new maneuvers like rolling behind the heavy armours to slice them from behind. The sailing to travel was awesome, and the hunting for heart pieces and such was most appealing in this game. The dungeon layouts were also really well done. I still play it.

Twilight Princess is the most like OoT, but yet it's improved to extents where you can also not compare them. The dungeons were well st up, the bosses were new and exciting and in some cases the fights were epic. The side objectives were more challenging and rewarding once you got them. The fight with Ganon was awesome in the castle, one of the highlights of the game for me. The horse fight was epic itself, drew me in. The only complaint I have is the sword fight for the final phase. The placement could have been a little more... you know... it's the final boss and all. Of course, I still play it.

Basically though, all the games are great. The debate that has been going on for this comparison isn't clear though. Are we deciding which is the best game overall? What was most important? What is most revolutionary? What had best combat?
Frankly I like them all, will play them all when I feel like playing one, and will argue in favour of all of them because they all have their own aspects which makes them stand out from the others, and all are enjoyable.

Cornbane said...

I also agree that voice acting would be a nice addition.