Wednesday, August 13, 2008

Cover Art Comparison - Turtles in TIME

Nostalgia aside, this game is still one of the greatest brawlers ever. Before you watch David and I play through Turtles in Time this week, check out how crazy different these two covers are.

Here is the Japanese cover:

Ok, these are the lovable, wise cracking, pizza scarfing turtles we all know and love. Though mutants on the outside, you can tell they are just like you and I deep down. Just brothers who love each other. Seeing this cover lets the gamer know he or she will play a fun little romp through the mean streets of ...wherever the hell the Ninja Turtles beat up thugs.


And here is the North American cover:

And these turtles rape and pillage small villages in between sessions of eating pizza off the corpses of dead pizza delivery men.




Brad

The next Phoenix Wright? Only TIME will tell...

What if Phoenix Wright could, instead of solving murders, GO BACK IN TIME AND PREVENT THEM!!! Ok, so the main character Time Hollow doesn't travel through time, but the does have a magical pen that can cut through it.

Time Hollow is a new NDS adventure game by Konami that uses some interesting touch screen mechanics to create time rifts. Much like Back to the Future or Chrono Trigger, the main character, Ethan, is trying to change events in other times using his trusty magic time tearing pen. I read in a preview that in one situation Ethan opened a time hole and totally handed some dude a letter that prevented that person from getting in a car accident. Phoenix Wright's court room antics could hardly compare to this badassery.

I will be watching this game a little more closely. I'm really hoping for a quality start of a new franchise. Time travel is always fucking rad and the adventure genre seems to be a refreshing step for Konami. The US release date is August 26th according some places, while others have it pushed back to September. Here is a trailer:




Brad

Tuesday, August 12, 2008

The Batman News I Have Been Dying For...


Thank you so much Cosmicfly for pointing this out to me. While I have been keeping my eyes peeled for a Dark Knight game from Pandemic, Eidos totally flanked me with their announcement of a brand new Batman game that looks to be something much more exciting. The cover story for september issue of Gameinformer introduces "Batman: Arkham Asylum", a dark story surrounding Batman and all of his most infamous rivals including the Joker, Harley Quinn, Scarecrow, Riddler, Poison Ivy and more. The game is in development by Rocksteady Studios who's is known best for their game "Urban Chaos" and set to hit store shelves sometime in 2009.

I haven't gotten my hands on an issue of the magazine yet but some unconfirmed details have been posted onto a NeoGaf thread. None of the following has been confirmed but I wouldn't be surprised to find this information in the magazine later this month:

- Developer: Rocksteady Studios
- Publisher: Eidos
- Platforms: PS3, Xbox 360, and PC
- The game is set in Arkham Asylum and will focus on making the world a dark, gritty "Riddick like" experience.
- The story is being pinned by Paul Dini who wrote Batman The Animated Series.
- Game will run on Unreal Engine 3
- Game will play through an over the shoulder perpective
- Allies will include commisioner Gordon and your radio contact throughout the game will be Barbara Gordon

For all the "Unconfirmed" details, check out the post at NeoGaf here: NeoGaf Thread

You can expect to hear a lot from me about this new title in the coming months. If you check out Rocksteady's Website you will see a 10 digit counter that looks to be counting down to some kind of announcement or possibly the release of the game. It looks to be a long wait for the game but i'm already excited.

Thank You Joystiq!

-Nick

New Top 5 Posted


Sorry for the delay folks. From this day forward, "Top 5" podcasts will posted as quickly and efficiently as our normal podcasts. This time we discuss our top 5 most hated enemies in gaming. See ya next week!

Download this episode (43 min)

-Nick

Dark Knight Game Update


Earlier today, Kotaku posted some information from a seemingly credible source concerning the yet to be announced Dark Knight game. The game is apparently set in a open world, GTA style Gotham city with grappling hooks and gliding all present. The souce also apparently confirmed Pandemic as the developers but went on to say that the game is not in great shape. What was intriguing was the suggestion that the game might be based on the events that take place after the Dark Knight ended. Cool. Hopefully, the developers can use this abundance of time and lack of a final release date to clean the game up and make it fun.

Check out the full article here: Source

-Nick

Monday, August 11, 2008

Review: Siren New Translation (Blood Curse)

Survival Horror ranks among my most beloved video game genres despite its shortage of quality titles. Much like horror in cinema, quality horror games are sprinkled in among a whole slew of mediocre to downright terrible titles. In the past decade, I have grown to love game franchises such as Resident Evil and Silent Hill primarily due to their excellent story pacing, terrific atmosphere, and solid gameplay. Of course there are other franchises that deserve a mention such as Fatal Frame, Condemned, Dead Rising, and Dino Crisis but its getting harder and harder to come across a fresh new horror franchise that can stand among the greats. That is where Siren: New Translation comes in. The original Siren made its American debut in April of 2004 where it received a rather bland score from just about every critic due to its complex gameplay and horrible voice acting. The game didn't even sell well enough to warrant a release of the games sequel in the U.S. Luckily, Sony has remade the original Siren with several tweaks to the games characters and plot and re-released the game in Japan while giving American audiences a chance to download the game via the Playstation Network. The game is "Siren: New Translation" in Japan and is known as "Siren: Blood Curse" in the United States. I played through the Japanese Import of the game and was pleasantly surprised by what I found.
"Siren: New Translation" is split into 12 episodes that are presented in a fashion that is similar to episodes of a TV show. Fans of the Original Siren will be happy to see that the story from the original game remains primarily intact but uses a new cast of characters to tell this dark and sometimes confusing tale. The story surrounds a TV news crew and a high school student that both find themselves trapped in a cursed village hidden deep in the mountains of Japan. After bearing witness to a horrible human sacrifice, the characters are separated and each are forced to try and survive on their own. The first thing you will probably notice when you start playing the game is that the game is really stretching it's "next-gen" muscles. Sony has worked hard to create highly detailed environments and characters along with an excellent lighting system that all works together beautifully to create one of the darkest, most bone chilling atmospheres I have ever seen in a game. The games visual appeal is complimented almost flawlessly by a disturbing but often beautiful soundtrack that maintains its quality throughout the game. The detail put into the enemy Shibito throughout the game is incredibly disturbing and makes them some of the most vile enemies ever seen in a game. The first time you are face to face with a Shibito and are able to see the blood pouring from its eyes and nose, you will most definitely feel the chills run down your spine. But how does it play? Let's take a look.

The basic controls in Siren are handled very well with the analog and face buttons handling the basic movements as well as combat and crouching. The different D-pad directions can each be used to perform a different sub-function such as "yell", "hide", or "set trap". Combat is not the primary of the focus of the game but is still handled in an impressive manner. Faster, weak attacks are used by tapping the square button while slower but stronger attacks can be used with R1. While this may not seem very deep or engaging, the game is filled with up to 50 different weapons that can be used in different ways. Each weapon has a unique attack style and finishing move that can be activated by sneaking up behind an unsuspecting enemy. Combat is not the most innovative but is definitely a rewarding experience none the less. The games complexity comes in the form of a unique mechanic called "sight jacking" which allows the player to see the world through the eyes of surrounding enemies. In the original Siren, sight-jacking took up the whole screen and didn't really allow for much movement while in this mode. Developers have improved on this by splitting the screen in half and allowing you to control the character on one side while still sight-jacking on the other. By tapping the L1 button multiple times or by tilting the analog stick, the player can cycle through various nearby enemies. Once you have found your ideal enemy, tapping the square button locks onto that enemy's line of sight and allows players to navigate the environment, avoid unnecessary confrontation, and locate key items that an enemy may be looking at. This adds a unique twist to tradition survival horror gameplay that turns out to be much more polished this time around.
The game does stumble in a few areas such as gameplay variety. In this game, variety isn't always a good thing because escort and protection missions are incredibly annoying. The fun of this game comes from solo, stealth missions through creepy hospitals, villages, and mining tunnels. For the most part, switching up the gameplay mechanic makes things more complicated than necessary and can often become frustrating. I also had a little problem with how dark this game is at times. When the flashlight is turned off, it became incredibly difficult to see or comprehend what is going on around you. This can lead to a lot of cheap deaths and some chunks of time spent wandering aimlessly. The map is also a bit confusing to read because it is presented with a full 3D representation of the environments that can be spun in any direction. It looks cool but it is often hard to use. Last but not least, while the game has some great plot points and some down right epic event sequences, the story is incredibly hard to follow because of the constantly changing timeline and the theme of time looping. You will have to play the game to know what I am talking about.

In the end, "Siren: New Translation" has a lot going for it. The presentation of the game has been improved ten fold from the original and the gameplay has definitely been cleaned up and made easier to control. It has some frustrating moments and the ending of the game left me a bit speechless but the overall experience was positive. This new Siren will forever rank among the other great survival horrors of my time.

Final Score: B+

This Week on the Feed...

In honor of me completing the fantastic XBLA game Braid, we will be dedicating much of our gaming this week to the one of the greatest video game mechanics ever! The manipulation of (or surfing of)... TIME!


I often hear this game isn't nearly as bad as some people say. That it just couldn't hang with other shooters like Bioshock, Halo 3, Call of Duty 4, and The Orange Box, when it came out in the fall of 2007. But really... who gives a shit? The dude can pause and rewind time!


It's David's turn. He liked what he saw in the little he watched me play last week, so he will be playing through the full game sometime this week.



This game might not deal directly with time, but it is a remake of a franchise thought to be lost in time. Come watch us play a blast from the past when we play Bionic Commando: Rearmed!


I plan to finish Prince of Persia this week. I mostly finished and TIME WEEK should give me a good excuse to finish it off.


Before the Prince, there was Blinx. David is this guys biggest fan, so tune in watch this cat paws time.


David and I play one of the greatest brawlers ever. Teenage Mutant Ninja Time Traveling Turtles!!! Honestly there has yet to be a concept better than this in the history of video games.


David will wrap up Time Week with a time traveling dolphin. When this dolphin hits 88 nautical miles per hours, you are gonna see some serious shit.


We broadcast 7 days a week from this location. Come chat with the viewers and cheer as we succeed or laugh as we fail.


See you in the future,

Brad

New Podcast Ready For Download

Last nights Podcast is up and available for download. Just a 2-player show this week as Nick and Travis are out of town. Brad and I talk about what we're playing and then move into a discussion about pricing in video games. We do the regular viewer questions, community segment, and then wrap up with the 4-player minute.

Download Here (114 mins)

Thanks,
David

Saturday, August 9, 2008

Forum Highlight

The Forum Highlight is where we take something interesting or neat from the Forums and feature them on here on our Blog. About 12 hours ago, rabbeseking, started a 4PP Wiki. An interesting idea he said he created out of boredom. It's still fairly empty only with a few entries under Bearrel Roll and Nobunaga, so here's your chance to help him out. You guys are a big part of what 4PP is and something like this can only be done if other people contribute. We would never have thought of doing a Wiki, but now that I think of it, it's a great way to help people learn the ropes. A lot of new people come in and don't understand the references we make. This would be a great place to direct them to.

Also rabbeseking made a Forum Post about the 4PP Mini City. This was just something we randomly create in chat from a suggestion from a viewer. You response in helping out has been tremendous skyrocketing us all the way to rank 1142 in less than a week. If you want to help out, you can click the links. I'm sure Mayor McFly wouldn't mind as he's trying to create this great city of ours.

Thanks,
David

Nick - Laundry List Update (Epic Edition)

So I just wrapped up Siren: New Translation for the PS3. I played through the game live on JTV with hundreds of viewers watching and had a blast with the game. It is definitely going down as one of the scariest games I have ever played. With that said, I am a little in shock after bearing witness to the games ending and am completely baffled by the games timeline. Overall though, Siren is definitely an easy game to recommend to any survival horror fan. Below are a few funny highlights that I would like to point out including the games EPIC ending!

EPIC A.I...

EPIC Ending... (***SPOILERS***)

Watch the full episode here:
Siren: New Translation (Episodes 11 & 12) - Episode 4

After I finished this new Siren, I found myself wondering if the original game had the same ending because lets face it, that ending is EPIC and doesn't exactly fit with the style of the rest of the game. Turns out, the original Siren did have the same ending so check it out:



So my summer list now includes:
Metal Gear Solid 4 - 100%
Bourne Conspiracy - 100%
Prince of Persia Sands of Time - 100%
Grand Theft Auto 4 - 100%
Siren: New Translation - 100%
Zone of Enders: 2nd Runner - 100%
Alone in the Dark - 100%
Lost Odyssey - 25%
Prince of Persia Warrior Within - 15%

Thanks for tuning in guys and I am looking forward to returning to the podcast in a little over a weeks time. However, I will continue to post on the blog while on the road. Keep an eye peeled for my list of top 5 best game endings soon and keep in mind that I plan to broadcast Silent Hill Homecoming in September in the same way I did Siren.

-Nick