I spent a lot of time with this game at E3. I played through the entire demo about three times and I spent an extra 15 to 20 minutes just practicing moves in the tutorial room. This is how I know Bayonetta is already one of the best action games I have ever played. People who have just seen the trailers or only played the game for a few minutes seem to be largely ignoring this title. This is a fucking shame. Here are some gameplay video from just the first part of the demo.
Brad
Sunday, June 7, 2009
Saturday, June 6, 2009
E3 2009: The one I regret missing the most.
Missed Opportunity
Before the trip and during transit, Nick had mentioned to me a couple times that he really hoped he would run into Geoff Keihly (I know this is not how it's spelled, but I don't care enough about this chotch to look it up). Nick said that he would like to take a picture with him and ask him why he does that thing when he talks into the microphone. At the end of day two, Todd Howard and Geoff K, were talking just outside the Exhibit Hall. This was Nick reaction when I pointed him out. Nick was not amused.
From our interactions in LA, I came to the conclusion that we were not the only ones tired of seeing this guy around.
More to come,
David
Friday, June 5, 2009
In The End
There was a lot going on over the past few days. There's lots to talk about and even more to post about. The last few days have been a blur and you can see from the site that it was getting harder and harder to keep pace with all the things going on.
We'll be home in a few hours and then we'll begin sorting through all the aftermath. For now here are a couple pictures. Above is from the meet up with Davethezombie, corvus, baroquesilver, and cafela. Also Bobby Lee is in the picture.
Below is Brad meeting Bayonetta.
More stories to come.
David
Wednesday, June 3, 2009
E3 2009: 4PP Update (Nick)

So Brad and I just got some time with Dragon Age Origins, Mass Effect 2, and Dante's Inferno behind closed doors. All three games were intriguing in their own ways but you are gonna have to wait a bit longer to find out what we thought of those exactly because I am itching to get back out their on the floor. We may record a dinner time around.. lunch time in which we talk about these things but expect full posts about all of these I promise. It is really hard to get back to the media room and make a post, let alone, a well written post because it's so crowded. It's a lot of fun and I can't wait to tell everyone in our community about it.
Thanks,
Nick
E3 2009: Day 1 - Batman: Arkham Asylum Impressions

So I just got my hands on time with Batman: Arkham Asylum for the PS3. Eidos has taken an IP that has never seen a quality video game and given it it's first dose of awesome. I was given a choice between playing one of two challenge maps or the first 20 minute section of the single player campaign. Being the story geek that I am, I was really curious to see how the story objectives unfolded so I went with that option. After a lengthy gameplay session, I came away impressed and still looking forward to this ambitious new title.
The demo consisted of the opening sequence of the game in which the Joker has escaped his captivity and released the criminals inside the Asylum. The demo introduced the combat system very quickly, which allows players to combo punches, kicks, counters, and takedown attacks using the face buttons. The combat seemed very fluid and reminiscent of Batman’s style and flows nicely because of the assisted targeting system. The combat animations were very smooth and felt kind of sticky as Batman would seem to target and attack the closest target. Next, I tackled the Bat-a-rang controls. By simply holding the L1 button, you could target enemies by moving the cursor over them and tapping the R1 button to throw. It felt good and seemed like it would be used in multiple ways throughout the game. I would have liked having the ability to target multiple enemies at once but that may come into play later in the game.
After taking a romp through an air duct, I ran into a security guard who informed me that Zsaz had escaped his cell and was holding a guard hostage in the electric chair. A few minutes later, I found myself overlooking a room with the crazy bastard who was rambling on about how he was going to push the button if he saw anyone approaching. At this point, the game introduced Detective vision and grappling. By tapping a button, the screen turned into what looked like X-Ray vision, making all enemies appear as skeletons and key objects in the environments glowed red. A simple tap of R1 allowed Batman to grapple onto a statue attached to the ceiling. This animation reaffirmed that this game looks beautiful. It was a beautiful, single motion as he grappled onto the object and pulled himself up. From there, a single tap of R1 allowed me to swing from Statue to Statue undetected. After positioning myself behind Zsas, a “Glide Kick” prompt appeared and allowed me to glide down in classic, Batman style and take out Zsas with a single kick. After that, another prompt instructed me to perform a ground takedown, which consists of Batman punching the poor fellow in the head.
After Zsaz had been taken care of, I found myself in another room filled with 5 enemies. This was obviously a chance to test out the stealth gameplay. In a matter of minutes, I was able to takedown 3 of the guys with stealth takedowns by sneaking and grappling around the room. The last two patrols needed to be separated. Luckily, they wandered directly underneath me as I perched on a gargoyle statue. I finally had a chance to use the “drop” prompt, which allowed me to hang upside down and wait for unsuspecting prey. As the last of the two guards passed beneath me, a new takedown prompt appeared and a single tap of the triangle button allowed me to drop down and pull him into the rafters where I dispatched him with style. The last guy panicked but was quickly dispatched with another well-placed glide kick. The room opened my eyes to the possibility of how fun these challenge rooms could be. The way in Batman can navigate the environment and mess with the minds of his enemies is exactly what a Batman game should be.
After one more room that emphasized the ways in which stealth gameplay can work, I was done with the demo and treated to a cutscene in which the Joker released a rather fierce looking foe on Batman. The game seems to run as smooth as all of the footage I have been seeing and I firmly believe that this is the Batman game that everyone has been waiting for. The game will be hitting store shelves on August 25th and I encourage everyone
-Nick
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