Wednesday, June 10, 2009

We are Back on iTunes and We Need Your Help!


You may have noticed that our last 5 or 6 shows have not made the jump to iTunes subscribers. Unfortunately, our host has been down for over a week and just recently went back up. We need your help to get us back in the lime light. If you have not yet done so, please go and download the shows that we just posted. Hell, while your at it, download an old revival, top 5, or dinner time if you could. Fuck it, go crazy and leave us a review if you haven't already! We know how awesome this community is and we extend our thanks!

-Nick

Live Recording Tonight - Top E3 Games

We'll be recording our Top 5 live tonight at around 10 PM Central. Nick, Brad, and I will go over our Top 5 Games of E3 and possibly some honorable and dishonorable mentions.

See You Tonight,
David

Brad, Don't Watch!!!

Back when we first started the feed, Mike let me borrow a movie for JapanCast. It was called Machine Girl. Here is a trailer for the movie.


Recently, a straight to DVD sequel was made. Or at least I think this is what it is.

I can't really tell. I just wanted you to watch it, that's all.

HAHAHAH,
David

Tuesday, June 9, 2009

Square Enix making brand new Front Mission for PS1 and N64. Here is the trailer.




Fuck you very much Square Enix.


Brad

This is why I'm playing Just Cause.


(TRUST ME, KEEP WATCHING)

Although "just cause" is the much funnier answer, I am actually playing this very flawed game because I was so impressed by what I saw in the video above. With that said, I am enjoying what I have played of the first game so far. It's way over the top and has some really clever mechanics; but I'm concerned the novelty will wear thin sooner rather than later.

Not yet though -- so expect more of Just Cause on the feed.

Brad

This Year's E3 Trend

I noticed a trend at this year's E3. The big three were all serious about interactivity. Nintendo already has a hold on the market with Sony and Microsoft working on their own iterations to try to steal a piece.

So what do we have. Wii Motion Plus, Project Natal, and the EyeToy Wand. The main focus was 1:1 Motion Capturing. I don't know if they actually believe that this is the technology that will become the future of video games, but I would just like to point out that Making progress in game development and Making progress in company earnings are two goals that don't necessarily go hand in hand. Just because they said it was important, doesn't mean it actually is.

Everyone has seen the videos on the three. We've made our jokes. Pointed out their faults. Now the important step is to try to make some good games that actually takes advantage of this "technology." Make a game, not mini-game, that will use the 1:1 for gameplay and use it to actually further the industry.

The problem is, we're a long way from anything worthwhile. I've played around with Motion Plus and it's nothing fantastic, so far. Who knows if it ever will be? We're at least a good year out before Sony or Microsoft's products will be on the table and when those do come out, it will only be a couple of first party titles. Xbox and Playstation are "gamers" brands. The audience motion control captures are minorities for Microsoft and Sony. The established group is not going to be intested. So why would third party developers start making games for unproven technology? Sure, they want to make money and waggle games are selling like hotcakes, but the reason we see so much support for the Wii is because there is a foundation built already.

Developers know going in that the Wii has people who are interested in those games. Nintendo had Wii Sports. Then Wii Fit. The resources are there just waiting to be tapped. It'll be a lot harder to convince people that you've got something on your console that is different enough to jump ship. We've already seen console exclusivity go the way of the dinosaur. Companies want to minimize loss. They don't care about the prestige that comes with exclusivity. They want to get the game in the hands of as many people as possible. So why would any company want to take a chance to create games for a console using specific technology that limits themselves to a specific consoles' sales?

If you ask me, Microsoft and Sony need to find a way that their technologies can be shared, which of course is impossible. If they could make it so that developers would have two consoles to sell across, I could see the possibility of some good games coming along. I didn't say good games, I said the possibility of some good games.

I'm not trying to be a hater but it's just Microsoft and Sony have huge mountains to climb if they're actually trying to take this Motion Shit seriously. If it's just a side project that they're not really banking on, then I guess no big deal. I don't want to finish this post off letting Nintendo get off the hook. As the company I look forward to hearing about the most, they've got problems too. Last year was an embarrassment and this year was only slightly better. None of the three are perfect and it's easy for me to sit here to point out problems after everything has been laid out on the table.

That's why they say hind sight is 20-20.
Or I guess in this case, it's 1:1.
David

Monday, June 8, 2009

One Final Announcement *Changed*

Well, since some people are confused. I will explain. This is our announcement from E3 this year. Since we are a video game blog and show and E3 is a video game show, it's only fitting that we announced something. These people were not at E3.

There.
David

More Pictures From E3

The Sin and Punishment 2 booth looked sexy.

Meeting Cafela.

Holy Shit, Ted Price.

Holy Balls, Greg Kasavin.

Bill Trinen, your Electroplankton Demo moved me.

With Kimura-san, Producer/Director of Little King's Story.

Brad meets Baroquesilver.

An Ad for Chicken Wings, interesting...

The Potato Gold Pizza Corvus and I shared.
The pizza contained Bacon, Potato Mousse, Corn, Cheese, Nacho Chips, and Sour Cream.

Everything is better when shared with Corvus,
David

Sunday, June 7, 2009

E3 Recap

Brad found this yesterday. One of the "Best" Moments of E3.

Let's look back at another great E3 Moment.

And of course...


Peace,
David

Recognizing Developers - Hideki Kamiya

With the exception of Miyamoto and Kojima, most Japanese developers are unrecognizable to the average video game player. Very few of these Japanese developers have the kind of celebrity status to receive instant recognition. I especially had this problem at E3 as I was not able to identify some pretty awesome Japanese video game designers who I was apparently standing right next to at times.

Though there was one person I recognized instantly. He is one of my favorite developers ever, and although I was able to recognized him, would you have? You would have kicked yourself to find out you didn't notice this great video game mind.

Hideki Kamiya's games:

Resident Evil 2 - Director
Devil May Cry - Director
Viewtiful Joe - Director
Okami - Director, Writer
Bayonetta - Director


Other games he has worked on:

Resident Evil - System Planner/Camera Works
Resident Evil Zero - Original Game Deisgner
Viewtiful Joe 2 - Writer
Phoenix Wright: Ace Attorney Trials and Tribulations - Voice of Godot


Here is a really great profile on him over on 1up.

A resume like this and people barely know his name or face...

Well, now you know.


Brad