Sunday, March 15, 2009

Podcast 104 recording soon. Need your help.

We will be recording 4pPodcast Episode 104 tomorrow night and we want your help on making the main topic of discussion even better. Many of you have played Resident Evil 5 and we want to hear what you all have to say about the game.

Please add any thoughts, impressions, or questions for us in the Resident Evil 5 podcast thread.

These will take the place of our normal viewer questions segment on the show, but still please add to our Podcast 104 News Thread if you want us to bring up your news topic on the show.


Brad

March 15, Birthday WIshes

HAPPY BIRTHDAY!

Kasugano Sakura (Rival Schools/Street Fighter Alpha)

Always full of energy and forever young, good luck chasing down your crush Ryu this year.

On a side note, there are some fucked up people out there. In searching for a picture for this post I ran across some messed up drawing of Sakura and other video game/anime characters. I won't go into detail, but seriously how do people get off on drawing these characters going to the bathroom?

*shivers*
David

If you would like to contribute, please send birthdays to davidliao@4playerpodcast.com

Where Have You Seen Me Before?

Do I look familiar? Am I something you'd recognize?

How about now?In Japan you'll see theses black and white squares all over the place. On Movie posters. Game advertisements. Hand out flyers. Packs of tissues. What are they? Some kind of tracking code? Kinda. They're called QR Code or Quick Response and they were created by Denso-wave Corporation in 1994 to track vehicle parts manufacture. In the patterns, information is stored and can quickly be retrieved by the correct kind of scanner. More fascinating is what they're commonly used for now. It's a very public form of source for information, usually advertising. You can take a picture of the code with your cellphone and it will decript it and give you the information on whatever it is pointing to. Most commonly a website of some sort. It's actually very neat and I was amazed when I finally asked someone in Japan why there were black and white squares everywhere.

So this brings me back to the colored square I started the post with. Microsoft has started the same thing and is starting to use it for the same type of information spreading. Where did I first see this? On the Back of the Halo Wars box.

Just thought you'd like to know,
David

Who's Excited About Pokemon Platinum?

Well for those of you who are, you have one week to wait but...

Do you remember Episode number 18: Beauty and the Beach?

Probably not because it was only aired a couple times with offensive material edited out.

So here it is....Try to see why it was "banned." The premise is that there's a Beauty Contest which Team Rocket joins trying to win.



God I love Japan. And Misty.

Thanks,
David

Saturday, March 14, 2009

Remember the Top Five?

During the Top this week, we talked about posting our top 5's in video form, so here's mine.

5. Asuka Kazama - Windfall Kicks (1:40 Combo Ends with Windfall Kicks)


4. Derek Stiles - Healing Touch (1:40)


3. Luigi - Missile Attack (2:20)


2. Sabin - Bum Rush (3:03)


1. Samus - Crystal Flash

Friday, March 13, 2009

I'm Batman...

I'll keep this brief. A new "Batman: Arkham Asylum" gameplay trailer hit the net today. Still looking more and more promising as the release date draws closer. Seems to be focused heavily on stealth gameplay which can be a good or bad thing. Stealth done right can be very satisfying but it can also destroy a potentially good game. So far so good though. Arkham Asylum seems to include what people have come to expect from a good Batman game.



Did I mention that the $100 Collectors Edition is going to include a Bat-a-rang?

-Nick

The 5th Player Comic

Mike and I started a comic back last summer but it never came to fruition. Luckily we still have the cosmicfly who's been making great laughs ever since. This time he tackles the watchmen.

As always, Good Job Mayor McFly,
David

New Top 5 Uploaded


Here's this week's Top 5. Recorded March 9.

030 - Top 5 Signature Moves [download]

Thanks,
David

SXSW: South By SouthWest

When I moved to Austin, I quickly learned that this city is the Live Music Capital of the world. Every night you can find dozens of live shows. Each year there are two main music festivals. 40 Acres Fest and SXSW, South By SouthWest. 

Today marks the beginning of SXSW, and it will turn until the end of next week. Being in Austin, this was something that we had to at least take notice of and we were lucky enough to get a couple press passes to the Interactive part of the week long event. 

The video game portion of SXSW Interactive, dubbed ScreenBurn, will run this weekend until Tuesday. There will be an arcade which is free and open to the public. I'm curious to see what will be featured there as there is a long list of sponsors, some of which having nothing to do with video games. 

Also a portion of this weekend I'm looking forward to are the panels. One of the best things about going to Conventions/Events are the guest speakers. I've always found these interesting and this week should be no different.

I'm especially excited about the Saturday panel:

Being Indie and Successful in the Video Game Industry featuring...
Jonathan Blow - (Braid)
Ron Carmel - 2D Boy (World of Goo)
Kellee Santiago - President of thatgamecompany (flOw, flower)

Other Panels that I'll probably be attending,

Gaming as a Gateway Drug: Getting Girls Interested in Technology

Girl Gaming Goes Mainstream: Cliches, Reality, and Community


It looks to be an interesting weekend and I'm definitely excited.
Here's the website if you're interested: SXSW ScreenBurn

I'll let you know how it goes,
David

Also, is anyone else going?

Thursday, March 12, 2009

Community Blogs (thecosmicfly) - Asks: What should a sequel be?


thecosmicfly
"Seeing as this generation is rife with many sequels and prequels, I thought this would be a good topic to discuss. How do you think developers should tackle the next game in a series? For instance, should they only improve and add on the gameplay set out by the first? Should they be more focused on taking a few risks and changing the formula entirely? Same could be said about the story. Should it continue the plot with the main characters returning in their rightful places or take interesting and unique steps in telling the story? I'm interested in reading your indepth opinions and thoughts.

Note: this is on the subject of sequels and prequels only, not remakes, spin offs etc. if it isn't an official installment and hasn't got a giant number at the end then it's irrelevant, unless you're prepared to argue that point."


AznSenzation

"A sequel MUST have a good story. Without it, what's the point of a sequel.

1) Sequels in my eyes should keep some of the game mechanics that that game used. IF not keep the game mechanics, add more. Example, Resistance: FoM and Resistance 2. Resistance FoM had chimera in online that could use chimeran rage, to be able to see through walls and be stronger. They took that out in Resistance 2, but they added the aiming mechanic, red screen for health, and berserks in multiplayer.

2) The story should be well done. Like in Killzone 2, I don't really feel the story is that strong. However, the gameplay from Killzone 1 to 2 is INCREDIBLE. Games like Resistance need a good story, because I loved the story in Resistance: FoM. It should be able to continue the story, in a strong way that will keep the players guessing, wondering and waiting."


sophora

"A sequel should be something that improves and builds on the original. Games that continue the story of the original are welcome, but there has to be a sort of refresher that reminds you what has happened. Having something like that in the title menu as an option would be nice (ex. Zone of the Enders: The 2nd Runner).

You can't really diverge from the original when making a sequel too much, otherwise you end up with something like Xenosaga II >_>."


davethezombie
"A sequel of series can be expressed in different ways in terms of the different features of a video game. However, a good and true sequel, is able to surpass its faults from previous games in all areas of the features of a video game.

In the respect of a storyline, the sequel doesn't necessarily have to tie up loose ends, in the case of another sequel, but it should answer some questions. The writing should work back from previous games, and give the gamers a different perspective on the previous games in the series. That is what creates a good and strong story, open to future sequels.

In terms of gameplay, it should take an errors from previous games, and challenge them, making it a smoother and just plain more enjoyable experience for the gamer. A sequel should make attempts at trying innovative gameplay, reworking the original gameplay status quo, to keep their gamers interested in the series.

Sequels should always be an improvement of previous games, not some side project that the developers decided to work on."


IkusaGTx

"Sequels should be an improvement or over the game with the same things that made it great along with new mechanics involved."


daikenjo

"i think a game should improve and add onto their already existing gameplay, unless the fans feel that a drastic change is needed. when the developers listen and really apply feedback to their sequels, they're making large steps towards making a game that tons of people would have a blast playing.

for the most part, any big risk-taking wouldn't be wise for a sequel unless it was a long running franchise that was getting stale with the same style of gameplay. in my opinion, all the gambles and risks should be made on the very first installment; that's the best way to reap the biggest rewards, so they can then fine tune their new formula in future installments, making them more enjoyable, refreshing, and start new trends in the gaming industry(Valkyria Chronicles T_T).

in terms of story, i think gamers are pretty lenient to what direction the story goes, as long as it's CLEAR and well written. when i think of a bad story, it's usually ones that are too convoluted, vague, or "clusterfucky" for me to care about. how stories should be developed for sequels would differ for each genre, and what kind of story they are telling. if the game had a lone protagonist, then continuing the story with the same character would make sense until it sees the end(God of War, Resistance, etc). but like i said, as long as the gameplay is solid and well-made, the story is safe to go in most directions. this may not apply to some jrpgs however, as story is usually equally as important(if not more) than the gameplay. as long as they know when to stop, unlike some franchises..."

exocel
"a sequel should have you cheering about seeing your favorite characters return, and not roll your eyes at them getting into another similar situation."

Feel free to continue the discussion over in the forum thread.



Brad