Thursday, July 3, 2008

Review: The Bourne Conspiracy (PS3)

If you read my blog posts or have ever listened to one of our shows then you probably already know that the Bourne series is one of my most beloved franchises. The character is brilliantly imagined and is in my personal opinion one of today’s most interesting action heroes. Of course, this doesn't mean that the IP is a shoe in for a good video game. I have been looking forward to this game for a long time but I will be the first to admit that this game does have some major flaws that prevent it from achieving greatness. I have taken a lot of flack for being excited about the Bourne Conspiracy but after all is said and done, I really did enjoy this game. When developing a licensed game, this game could be used as a blueprint by other developers. High Moon Studios has done what I would call an "admirable job" of taking what many people would call a hopeless endeavor and molded it into a game that is ultimately a flawed but fun experience.
Lets start with the game’s flaws. Firstly, the game is just too repetitive and linear. Bourne is supposed to be about using intellect to survive situations and avoid major confrontation but the game throws that concept out the window. I think the game could have really used some more elaborate environments with multiple paths to choose from but they opted for the straightforward, linear path instead. High moon created the illusion of choice by suggesting that you sneak up on enemies "Splinter Cell" style and eliminate foes quietly but in most situations, this is just not possible. This leads to an overabundance of crazed firefights and fisticuffs. This isn't all bad but the game could have used more personality to make it stand out from the crowd... you know, kind of like the movies. My other major complaint is with the basic combat. Once combat is initiated, Bourne can perform "combos" in order to build up adrenaline, which can be unleashed in a graphic, brutal takedown move. I put combos in quotes because these combos are a combination of two buttons, triangle and square. The last factor in performing combos is the fact that you can only perform three attacks at a time before there is a pause that is intended to give you an opportunity to block, move, or perform a takedown. Do the math and that only comes out to 6 different combinations. This gets old fast. By waiting and building up adrenaline beyond the first tier, Jason can perform multiple person takedowns. When surrounded by up to 3 foes, it is possible to perform a single takedown that eliminates all 3 opponents. This is cool but you are rarely given an opportunity to do this. During boss fights, certain objects such as books or pens will glow indicating that performing a takedown near them will initiate an environmental takedown. All in all, takedowns are fun to execute and can be satisfying but the concept is ultimately a bit flawed.
High moon also implemented the "Bourne Instinct", a mode that can be activated by tapping the triangle button and highlights important aspects of the environment such as important doors, weapons, passports, and enemies. This could have been a great addition to the game but unfortunately it is not used to its full potential. Finally, the shooting mechanic is broken because of the poorly designed aiming reticule and the enemy’s miraculous immunity to gunshot wounds. Shooting rarely slows, let alone kills, unless you make a headshot.
By now, you probably think the game is a total waste of space but despite its many flaws it somehow still remains fairly solid by today’s licensed game standards. The game runs on the Unreal Engine and looks very good despite some awkward character models (ahem... wtf Matt Damon). The game makes good use of textures, real time physics, sound effects and is supported by a quality soundtrack. The combat can be a lot of fun to mess around with despite its simplicity and repetitiveness. The driving level which was actually my least favorite level of the demo also pleasantly surprised me. While not perfect, it provided a welcome break from the many running and gunning sequences that dominate the game. The level suffered from a few poor design choices and lacked the polish that games like Grand Theft Auto 4 had but it was still a nice addition to the game. The flashback portions of the games were nice additions to the story but the most fun will definitely come from the sequences from the film. Overall, “The Bourne Conspiracy” is a nice addition to the Bourne Mythos but is ultimately a flawed action title that could have used a few extra months in the oven. If you are looking for a decent action adventure title that will keep you entertained for an eventless weekend, give the game a shot.

Final Score: C-

New Comic Thursday

The newest entry in the Bulgogi & Meatball: Metal Gear Arc has been uploaded, so check out the comics section or click here.

And after the comic, for those who don't get the easter egg


Thanks,
Mike, Sandra, & David

Taming your "excitement" for Soul Calibur 4

Here is a video I dug up from a couple of years ago. They shot this in anticipation of Soul Calibur 3, but it still equally excites for the 4th installment coming out at the end of the month.

They go over several weapon based fighters prior to the start of the franchise, and then they move into discussion about each iteration. It's very interesting.

(High quality. Give it time to load.)



Brad

Ultimate Ninja Storm - This is gameplay...

Naruto has had some good games in the past, and the Gamecube fighting games in particular were a favorite of mine. They were fairly deep games but they had terrible animations.

The Ultimate Ninja series, a PS2 series with Smash Brothers style gameplay, has always done an amazing job capturing the character and battle animations of the series. But this time it's crazy. The characters look and move exactly like they do in the series. This game seems to get it right. Here is some footage from the game:






I just hope it has the Japanese voices.


Brad

This Is For You Guys



David
Credits: Jessica

Wednesday, July 2, 2008

Why You Should Care - Final Fantasy 4 DS

Final Fantasy 3 for the Nintendo DS was not a good game. It was an NES era rpg, and despite having a nice new graphics engine, it still very much played like one. The story and characters could hardly be even called as such, the combat was shallow and a bit random at times, and the world was stale and not fun to explore. One of the few redeeming qualities was the music and possibly the CG intro.

Final Fantasy 4 was the first entry into the series on the Super NES. The game had a good story, good characters, and great combat. It was the first time characters in the series had real personalities. They became memorable. The story was full of twists, turns, and unlikely alliances and betrayals. Heroes died and villains lived, but in the end I knew I would prevail. And as a kid I was blown away. This was the first RPG I had ever played and is what I blame my geeky love for the genre on. This was for me, the real start of the Final Fantasy series.


But the largest improvement this game had on the series was its battle system. This was the first Final Fantasy game that used the Active Time Battle(ATB) system, which has since become a staple for the series. In Final Fantasy 3 the battles were pure turn based and character actions would often come out in a seemingly random order. Now in FF4, your characters will act based purely on their speed stat. The bar would fill up and then they could act. What made this intense is that the enemy never stopped attacking. It had its own ATB meter (unseen by the player), and it would not stop its actions to wait for your. So you had to be quick in order to overcome your foes.

So besides the core game, which still holds up really well, there are quite a few reasons why you would want to pick up this version. The first being of course the huge graphical improvements. The old game did not have the graphical polish of FF6. It was quite ugly. Final Fantasy 4 on the DS runs in the same beautiful engine that the last DS iteration used. Whether or not you like this new art style, it's still interesting to see the old characters in a new light. The presentation has also been dialed way up. Fully voiced major cut-scenes with cinematic camera work really help had a new layer of personality to the story and characters. Check out this video to see a scene-by-scene comparison of the two games next to each other:



But perhaps what excites me the most about the game is its difficulty. The SNES version we got here in the States back in the day was toned way down versus the Japanese release. Final Fantasy 3 on the DS retains the difficulty of the Japanese original, which may come as a shock to some players. This is not an easy game. But this excited me as Final Fantasy has been a piss easy series for the longest time now. I'm ready for the challenge and have been playing Etrian Odyssey 2 in preparation.

The game comes out July 22. Don't skip this one.


Brad

Rock Band Japan Part IV

Continuing with my Rock Band Japan Wishlist, this time we have Female Ska Group, ORESKABAND. I first found out about them after I missed them at South By South West in Austin 2007. If anyone's heard of them, it's probably from the ending theme to the anime Bleach that they did called Pinocchio. The six of them are currently touring as part of the Vans Warped Tour. For the song I chose

ORESKABAND - Tsumasaki


Although it seems a little strange to put a SKA band on Rock Band, the song's upbeat SKA nature made me want to play it. The guitar, bass, and drum lines are all complicated enough to be fun for each part to play and also the sync-ness of the three are a big factor to why I choose this song. One of the things about being is a band it to play together and not just play your own individual parts.

This is one of my favorite bands and they're relatively new so I'm hoping for more stuff from them in the future. If you like SKA or just want to listen to some more here's a link to another of their songs.
ORESKABAND - Hana no Suka Dance

Also if you're interested in revisiting past entries, here's the Part III - Kishidan. That'll take you back and link to the previous ones as well.

Thanks,
David

Turn this IP into a video game. And keep the song.


So in 1993 this cartoon was way ahead of its time. This hip-hop infused robot series sported segments in every show in which Ziv Zulander (ZZ for short), instructed the viewers to put on their 3d glasses for the 3d portion on the show. Though I never had my own pair of Z glasses, I did enjoy the show. Whether it was the hilarious antics of the "Street Boyzz" members, Jammerzz and Toolzz(with their roller-blade feet), or the badassery of my favorites of "The Sports Boyzz", Batzz and All Ball, I felt like I was watching something special.

Now I think Ubisoft would be the perfect choice to make this game. I know they are very much tied up in their "Petz" series, but from what I hear, "Hamsterz" and "Dolphinz" for the Nintendo DS, didn't do as well as they would have liked. Perhaps adding another "z" will help bring in a, much cooler, male audience.

The story was also way ahead of its time. LLP was some corrupt CEO trying to become president of the world, and ZZ was a freedom fighter trying to stop him with his robot army, "The Boyzz". And don't forget President Bando, President of Africa and one of the few people who knew that ZZ was not actually a terrorist (as he was often portrayed as so by the media).

Anywayzz... make it happen.


Brad

The reason the PSP will keep doing well ....in Japan


The Monster Hunter series is just a PSO(Phantasy Star Online) knockoff, and still manages to be one of the most popular franchises in Japan. So I imagine the "real deal" will also be huge when it also hits the PSP.




Please bring this here. Please have online play.


Brad

Tuesday, July 1, 2008

This Weeks Shows


The new shows have been posted in the Podcast sections.

#069 - The 70 Minus One Show [Live Recording]

#015 - Four Random Fives [Live Recording]

Thanks Guys,
David